REY.G_

Creative DirectorChief Creative OfficerMiami / Remote

ReyGutierrez

I lead creative for studios and brands — and direct the films, trailers and campaigns that carry them. Twenty years in the room; now building it AI-native.

A face of PlayStation for five years. Patreon’s 22nd employee. Founder of Murder Palace. I’ve shot, hosted and directed across games, film, music and tech — and I’m looking for my next room as a Chief Creative Officer or Creative Director in software.

Rolling Stone · Issue #1000 IMDb PlayStation.Blog MobyGames
Available Rey Gutierrez — portrait
Rey GutierrezMiami · FL
The Film · Directed by Rey Gutierrez
Murder Palace — the short film
Short film · 15 min · 2026
Written, directed and cut by Rey Gutierrez.
20+
Years directing
& building
#22
Patreon
employee no.
55+
PlayStation
titles
300+
Founders
interviewed
2x
Best Cinematography
awards

Career

Two decades in the room.

Founder · CEO
Murder Palace
2016 — Now
My original IP studio, now converged into an AI-native creative agency. I write, direct, score, shoot and design entire worlds under one roof — The Reclaimers, Suicide Miami, Lion From Mars and a full network of shows — and I built Alpha Omega, the production OS that runs it all. Ten years on the road, still building.
Studio Lead
Inside Success TV
2024 — 26
Led creative production for Rudy Mawer’s media company. Hosted and produced 300+ entrepreneur interviews and launched shows including Women in Power and Legacy Makers — alongside mentors and guests like Russell Brunson and Daymond John. Owned the look, pacing and finish of everything that aired.
Lead Video Editor · Cinematographer
Studio Enterprise
2020 — 22
Shot and cut national video marketing for The Art Institutes and South University. Ran recruitment spots from concept through final color. Balanced brand polish with a tight production calendar.
Cinematic Director · Trailer Artist
nWay — Power Rangers
2017 — 19
Directed and cut trailers and launch campaigns for Battle for the Grid and Legacy Wars. Delivered the Lord Drakkon Comic Con reveal, Ranger Slayer, and the Street Fighter crossover. Produced key art and the Jason David Frank shoot alongside the trailers.
Head of Video · Employee No. 22
Patreon — with Jack Conte
2016 — 17
Employee number 22 at Patreon. Shot and edited CEO Jack Conte’s content and built the creator-story format hand in hand with him — launching the video brand across every platform.
Sr. Video Editor · Sr. Social Media
PlayStation / Sony
2010 — 15
A face of PlayStation’s brand for five years — working directly under three CEOs (Kaz Hirai, Jack Tretton, Andrew House), following them through executive PR, press tours and developer interviews. Hosted livestreams, podcasts and activations worldwide, cut cinematics across 55+ titles, and helped launch PS4, PS Vita and PlayStation VR. Created and authored The Drop, the weekly new-releases column.
Editor-in-Chief, Video
Destructoid
2008 — 10
Built and ran the entire video operation from the ground up. Produced and hosted 64 front-page features. Cut the first official game trailer ever made by a Destructoid member.
Contract Video Producer
The Workshop
2006 — 08
Designed and produced video for luxury and lifestyle brands. Handled shoots end to end, from board to delivery. The years that sharpened the craft before the bigger rooms.
Casting Assistant · Music-Video Director
with casting director Ed Arenas
2001 — 06
Two weeks before I graduated high school, casting director Ed Arenas hired me. I cast hundreds of national commercials — for brands like Coca-Cola and Florida Orange Juice — helped cast major film productions including Transformers, Pirates of the Caribbean and Bad Boys II, and worked on set with artists like Jay-Z and Lenny Kravitz. Nights and weekends, I shot music videos for signed bands — from Endo and All Is Well to Velvet Revolver.

Worked with

A career of rooms.

Artists, athletes, founders and executives I’ve cast, shot, hosted, filmed and covered.

Artists & performers
Jay-ZLenny KravitzVelvet Revolverdeadmau5Steve AokiMobyEndoAll Is Well
Athletes
Barry SandersBarry BondsRonnie ColemanDontrelle Willis
Founders & executives
Kaz HiraiJack TrettonAndrew HouseJack ConteRussell BrunsonDaymond JohnRudy Mawer

Selected work

Trailers, titles & a feature.

Games I cut, marketed or covered. Across a decade at PlayStation and years directing trailers, my hands touched some of the most-watched launches in the medium.

The Last of UsUncharted 4God of WarBloodborneJourneyUntil DawnThe Order: 1886KillzoneAssassin’s CreedStar Wars

+ dozens of third-party titles, and a full slate of Power Rangers character trailers across the sagas — Lord Drakkon, Ranger Slayer and the Street Fighter crossover.

Pitchfork
Feature Film · 2016 · Cinematographer / Editor

The rural-horror feature I shot and cut — from camera through the final edit.

Best Cinematography — Nightmares Film Festival · Oct 2016
Best Cinematography — LA Independent Film Festival Awards · Jul 2016
View on IMDb ↗

The Network

Original worlds I own & run.

Every show is its own brand and its own domain. I write, direct, shoot and design each one — a network of channels spanning games, film, fashion, music and technology, all built under Murder Palace.

Each channel is a live domain, a show and a funnel — one voice across twelve worlds.

Press & publishing

On the record.

I created and authored The Drop — PlayStation’s weekly new-releases column — as Sr. Social Media Specialist from 2010–2013. Read the archive ↗

Origin

Self-taught, Miami-made.

Winning art festivals in elementary school. Teaching myself computers in the middle-school lab, then teaching myself to edit — Final Cut, iMovie — the summer before senior year. An award-winning theater kid who traded the stage for the camera and started shooting his own stories before graduating in 2001. Out of Miami’s ArtTech program, mentored by the film schools at FIU and the University of Miami, and hired onto a casting floor two weeks before graduation. Early on I cut the Now You See Me highlight-reel DVD for Barry Sanders and designed print, posters and artwork for Barry Bonds — both through JB Bernstein, the agent behind Million Dollar Arm. Everything since has been built the same way: figure it out, then make it.

Now

I built my own studio — and the software that runs it.

Murder Palace is my transmedia production house: one place where I write, direct, shoot, score and design entire worlds. Under it sits Alpha Omega — a proprietary production OS I designed to storyboard, cast, render and publish a whole network from a single desk.

It’s a working answer to a simple question: what can one creative leader do when the pipeline bends to the vision instead of the other way around? That same rigor — story-first, finish-obsessed, built to ship — is what I want to bring inside a software studio next, as Chief Creative Officer or Creative Director.